Crypto casino bet sizes: the median bet is $0.04 at Chips and $120 at Roobet
Feed research · 7-day windows ending Sep 23, 2026The biggest 1% of bets carry 21.3% to 81.5% of the money, depending on the casino. Every number here comes from the public bet feeds of 19 crypto casinos, and 13 of them show stakes in USD.

8 sections
Crypto casino bet sizes by casino: typical bets 3,000× apart, from Chips to Roobet
Each row is one feed with USD stakes, on one log scale. The dot is the median bet, the dark band the middle half of bets (p25 to p75) and the light band the middle 80% (p10 to p90). The tick marks p99, beaten by one bet in 100.
Half the bets at Chips are $0.04 or less. Half the bets at Roobet are $120 or more, a 3,000× gap between the two crowds.
A wide light band means small and big bets share the feed, and a narrow one means the crowd bets alike. The biggest single bets sit past the p99 tick, and the full ladder is under Full data.
Crypto casino bet sizes vs your stake: how many bets at each feed are smaller than yours?
Type your usual stake to see where it sits on each feed’s ladder, from p10 to p99.9 and the biggest bet. Between two rungs the share is a log-scale estimate, marked “about”. Below p10 the tool only says that fewer than 1 in 10 bets were smaller.
- Qzinoabout 100% of bets were smaller
- Thrillabout 99% of bets were smaller
- Chipsabout 97% of bets were smaller
- BC.Gameabout 97% of bets were smaller
- Cloudbetabout 93% of bets were smaller
- BetFuryabout 92% of bets were smaller
- Gambaabout 86% of bets were smaller
- GOATEDabout 85% of bets were smaller
- Shockabout 82% of bets were smaller
- 500 Casinoabout 60% of bets were smaller
- Shuffleabout 37% of bets were smaller
- Gamdomfewer than 1 in 10 bets were smaller
- Roobetfewer than 1 in 10 bets were smaller
Feeds sorted by that share, highest first.
- The rungs are exact percentiles, and the top rung is the biggest bet. At p10, a tenth of the feed’s bets sit at or below the stake. At p99.9, all but one bet in a thousand do.
- One player can place hundreds of these bets in a week, and most of the money rides on the biggest bets.
Crypto casino bet sizes, top 1% of bets: 81.5% of the money at BC.Game, 21.3% at Shock
Each bar splits one feed’s stake into the top 0.1% of bets, the next 0.9%, the next 9% and the other 90%. Bars are ranked by the top 1%. The feed counts bets, not players, so the top 0.1% could be one whale’s session or a hundred people.
The other 90% of bets, the gray end of each bar, carry just 6.2% of the money at BC.Game and 16.2% at Shock.
The split covers one week of a feed’s bets and says nothing about how those bets ended.
Crypto casino payout ratio by bet size: 11 feeds against their own whole-week ratio
Each strip is one feed on a 50% to 150% axis. Each dot is one stake bucket’s payout ÷ stake for the week, and bigger, lower dots hold bigger bets. The white line is the feed’s whole-week ratio, the one our rankings print. Buckets under 1,000 bets are withheld. A dot past the axis sits at its edge, so hover it for the figure.
- Cloudbet73.6%1 bucket withheld
- Shock82.7%2 buckets withheld
- GOATED92.1%1 bucket withheld
- Qzino93.3%3 buckets withheld
- BC.Game94.0%2 buckets withheld
- Roobet96.9%2 buckets withheld
- BetFury99.1%4 buckets withheld
- Shuffle99.6%
- Gamdom104.1%1 bucket withheld
- Gamba114.5%1 bucket withheld
- 500 Casino117.6%2 buckets withheld
A dot right of the line is a bet size that paid back more per dollar than the whole feed that week. A dot left of it paid back less. These are feed ratios, not a game’s RTP.
Where the dots bunch around the line, bet size changed little. Where they spread, one bucket caught a big payout or a run of them, and a single week can’t separate that from the game itself.
Display-weighted feeds (whole-week ratio of 120% or more)
A feed that pays out this far above its stake is a ticker the casino curates, so these feeds are listed, not drawn.
Crypto casino bet sizes by game: 13 titles make the top 12 at 3 or more feeds, led by “Keno” at 13
Each card is a game in the top 12 at 3 or more feeds, with its median bet at each feed on the same log axis as above. Keno or Dice is each casino’s own original under a shared name, while a studio slot is the same product on every feed.
Keno
13 casinos · 833× apart
median from $0.06 at Qzino to $50 at Roobet
Dice
12 casinos · 8,000× apart
median from $0.01 at Chips to $80 at Roobet
Plinko
12 casinos · 500× apart
median from $0.06 at Qzino to $30 at Gamdom

Limbo
11 casinos · 4,868× apart
median from $0.02 at Chips to $97.35 at Gamdom
Mines
9 casinos · 800× apart
median from $0.10 at GOATED to $80 at Roobet
Blackjack
7 casinos · 713× apart
median from $0.20 at Shock to $142.53 at Gamba
Crash
6 casinos · 1,614× apart
median from $0.10 at 500 Casino to $161.37 at Roobet

Gates of Olympus Super Scatter
6 casinos · 339× apart
median from $0.59 at Gamba to $200 at Roobet

Fist of Destruction Megamultiplier
5 casinos · 265× apart
median from $0.34 at Gamba to $90 at Gamdom

Duck Hunters 2
4 casinos · 286× apart
median from $0.40 at Thrill to $114.30 at Roobet
Coinflip
3 casinos · 413× apart
median from $0.13 at Qzino to $53.68 at Shuffle
Hilo
3 casinos · 133× apart
median from $0.12 at Thrill to $16 at Shuffle

Wanted Dead or a Wild
3 casinos · 1,724× apart
median from $0.29 at Gamba to $500 at Roobet
The median bet on “Keno” is $0.06 at Qzino and $50 at Roobet. Each casino’s crowd sets its own stake level.
Crypto casino bet sizes data: every table behind the charts above
Every table behind the charts, one casino per row: the full ladder, bucket mix, distributions, concentration tiers, stake by game and payout by bucket.
Bet-size ladder, p10 to p99.9, with mean and biggest bet
The bar shows the median on a log scale from $0.01 to the highest median, $120, so equal steps are equal multiples.
- Each row covers one casino’s bets with a USD stake of zero or more over its own seven-day window. The percentiles are exact. At p10 a tenth of bets sit at or below the stake, and at p99.9 all but one bet in a thousand do.
- Mean ÷ median runs from 2.9× at BetFury to 460.0× at Gamba. It shows how far a few huge bets drag the average above the typical bet.
- Where a casino converts crypto to USD, it uses its own rate, so the same dollar figure on two feeds rests on two casinos’ math.
- BC.Game’s figures leave out 95,166 excluded lane rows, as its own snapshot does. The reason is under Method.
- The biggest bet is a single bet, not the casino’s max bet.
Bucket mix: share of bets and of stake in 7 buckets
- < $0.10
- $0.10–$1
- $1–$10
- $10–$100
- $100–$1,000
- $1,000–$10,000
- ≥ $10,000
Roobet
Sep 16–23, 2026- $100–$1,000 · 50.7% of bets
- ≥ $10,000 · 66.4% of stake
- 57.5% of stake
Gamdom
Sep 16–23, 2026- $10–$100 · 55.1% of bets
- ≥ $10,000 · 69.4% of stake
- 71.3% of stake
Shuffle
Sep 16–23, 2026- $10–$100 · 38.4% of bets
- $1,000–$10,000 · 41.4% of stake
- 41.8% of stake
500 Casino
Sep 16–23, 2026- $1–$10 · 47.9% of bets
- $1,000–$10,000 · 40.8% of stake
- 53.0% of stake
BetFury
Sep 16–23, 2026- $1–$10 · 94.0% of bets
- $1–$10 · 45.6% of stake
- 39.1% of stake
Shock
Sep 16–23, 2026- $1–$10 · 44.5% of bets
- $100–$1,000 · 71.0% of stake
- 21.3% of stake
GOATED
Sep 16–23, 2026- $1–$10 · 39.8% of bets
- $100–$1,000 · 34.7% of stake
- 46.6% of stake
Cloudbet
Sep 16–23, 2026$0 stakes: 32 bets, counted in the < $0.10 bucket.
- $0.10–$1 · 49.8% of bets
- $1,000–$10,000 · 52.1% of stake
- 75.6% of stake
Thrill
Sep 16–23, 2026- $0.10–$1 · 42.9% of bets
- $100–$1,000 · 29.7% of stake
- 68.8% of stake
BC.Game
Sep 16–23, 2026- $0.10–$1 · 63.5% of bets
- ≥ $10,000 · 30.5% of stake
- 81.5% of stake
Qzino
Sep 16–23, 2026- < $0.10 · 45.3% of bets
- $1,000–$10,000 · 25.2% of stake
- 64.4% of stake
Gamba
Sep 16–23, 2026$0 stakes: 9,622 bets, counted in the < $0.10 bucket.
- < $0.10 · 47.8% of bets
- $1,000–$10,000 · 49.8% of stake
- 63.7% of stake
Chips
Sep 16–23, 2026$0 stakes: 854 bets, counted in the < $0.10 bucket.
- < $0.10 · 58.7% of bets
- $10–$100 · 36.2% of stake
- 60.2% of stake
All shares as a table
Share of bets
Share of stake
- The two rails count the same bets two ways, by number and by stake. A bucket can hold most of the bets and little of the stake, or the reverse.
- The bucket with the most bets is < $0.10 at 3 casinos, $0.10–$1 at 3 casinos, $1–$10 at 4 casinos, $10–$100 at 2 casinos and $100–$1,000 at 1 casino.
- Each bucket includes its lower bound, so a $1 bet sits in $1–$10 and a $10 bet in $10–$100.
- Cards are sorted by median bet, the same order as the ladder.
Distribution in 16 bins
- Share of bets
- Share of stake
Roobet
Sep 16–23, 2026- $100–$300 · 31.6% of bets
- $30,000–$100,000 · 38.5% of stake
- 13 of 16 bins have bets
Gamdom
Sep 16–23, 2026- $30–$100 · 39.6% of bets
- ≥ $100,000 · 41.2% of stake
- 13 of 16 bins have bets
Shuffle
Sep 16–23, 2026- $30–$100 · 19.4% of bets
- $1,000–$3,000 · 21.2% of stake
- 16 of 16 bins have bets
500 Casino
Sep 16–23, 2026- $3–$10 · 34.0% of bets
- $1,000–$3,000 · 20.4% of stake
- 15 of 16 bins have bets
BetFury
Sep 16–23, 2026- $1–$3 · 57.4% of bets
- $3–$10 · 31.2% of stake
- 10 of 16 bins have bets
Shock
Sep 16–23, 2026- $0.3–$1 · 33.0% of bets
- $100–$300 · 64.0% of stake
- 13 of 16 bins have bets
GOATED
Sep 16–23, 2026- $1–$3 · 23.4% of bets
- $100–$300 · 25.3% of stake
- 13 of 16 bins have bets
Cloudbet
Sep 16–23, 2026- $0.3–$1 · 25.2% of bets
- $1,000–$3,000 · 28.5% of stake
- 15 of 16 bins have bets
Thrill
Sep 16–23, 2026- $0.1–$0.3 · 22.1% of bets
- $300–$1,000 · 15.2% of stake
- 15 of 16 bins have bets
BC.Game
Sep 16–23, 2026- $0.1–$0.3 · 42.1% of bets
- $10,000–$30,000 · 16.0% of stake
- 13 of 16 bins have bets
Qzino
Sep 16–23, 2026- $0.1–$0.3 · 26.3% of bets
- $1,000–$3,000 · 25.2% of stake
- 12 of 16 bins have bets
Gamba
Sep 16–23, 2026- $0.03–$0.1 · 20.6% of bets
- $3,000–$10,000 · 31.9% of stake
- 15 of 16 bins have bets
Chips
Sep 16–23, 2026- $0.01–$0.03 · 46.2% of bets
- $30–$100 · 20.3% of stake
- 12 of 16 bins have bets
All bins as a table
Share of bets
Share of stake
- The bins are log-spaced, each about three times as wide as the one below, so equal steps on the axis are multiples. Each bin includes its lower bound, so a $1 bet sits in $1–$3.
- When the stake row peaks well right of the bets row, most of the money sits in bets far bigger than the typical one. The concentration table measures how much.
- All bars share one scale. A flat chart means bets spread across many sizes, and a single tall bar means they cluster in one range.
- The bin with the most bets is $0.01–$0.03 at 1 casino, $0.03–$0.1 at 1 casino, $0.1–$0.3 at 3 casinos, $0.3–$1 at 2 casinos, $1–$3 at 2 casinos, $3–$10 at 1 casino, $30–$100 at 2 casinos and $100–$300 at 1 casino.
- Cards are sorted by median bet. Hover a bar for its exact count and stake.
Concentration tiers with bet counts and USD
- A tier is a feed’s biggest ceil(n × share) bets by USD stake, and its share is their stake over the feed’s total. Each tier includes the one before it.
- Ranked by the 1% tier. Near the top of the table, a few big bets carry the money. Near the bottom, the stake spreads more evenly.
- At all 13 feeds the top 1% of bets holds more than 1% of the stake, as the generator checks.
Stake by game, up to 12 games per casino
Roobet12 games · 38.7% of bets · 57.8% of stakeSep 16–23, 2026
Gamdom12 games · 50.3% of bets · 51.6% of stakeSep 16–23, 2026
Shuffle12 games · 59.0% of bets · 47.9% of stakeSep 16–23, 2026
500 Casino12 games · 42.5% of bets · 23.2% of stakeSep 16–23, 2026
BetFury12 games · 98.5% of bets · 98.7% of stakeSep 16–23, 2026
Shock12 games · 69.6% of bets · 77.2% of stakeSep 16–23, 2026
GOATED12 games · 75.1% of bets · 73.2% of stakeSep 16–23, 2026
Cloudbet12 games · 28.9% of bets · 9.1% of stakeSep 16–23, 2026
Thrill12 games · 72.4% of bets · 62.5% of stakeSep 16–23, 2026
BC.Game12 games · 11.3% of bets · 2.6% of stakeSep 16–23, 2026
Qzino7 games · 100.0% of bets · 100.0% of stakeSep 16–23, 2026
Gamba12 games · 73.7% of bets · 64.8% of stakeSep 16–23, 2026
Chips12 games · 82.2% of bets · 32.5% of stakeSep 16–23, 2026
Games on at least 3 casinos’ lists, median bet side by side
- Rule: “The 12 games with the most money rows. Percentiles are exact order statistics inside each game.” A shorter list means the feed showed fewer games with a stake.
- A game’s median, p90 and biggest bet come from that casino’s bets on that title alone. Titles are spelled the way each feed spells them.
- The cross-casino table merges spellings that differ only in case, punctuation or spacing. Keno and Dice are each casino’s own originals under a shared name. A studio slot is the same product on every feed.
- Cards are sorted by median bet, and the first three are open.
Payout ÷ stake, hit rate and ≥1x share by bucket
Each cell: payout ÷ stake · distance from the whole feed · hit rate (bets that paid anything) · ≥1x (bets that returned at least the stake)
Whole feed below 120%: 11 casinos
Ordered by whole-feed ratio. The small figure under each cell is that bucket’s distance from the casino’s own whole-feed ratio, in percentage points.
Display-weighted feeds: 2 casinos
These feeds paid out 120% or more of their stake overall, so we treat each one as a display the casino curates. Each cell shows a bucket as the ticker showed it, with no distance from the whole feed and no trend read into it.
- A cell is total payout over total stake for the bucket’s bets, times 100. Buckets under 1,000 bets are withheld, never estimated.
- Hit rate is the share of the bucket’s bets that paid anything, and ≥1x is the share that returned at least the stake. Both use the same bets and the same floor as the ratio. A bucket can hit often and pay little, or hit rarely and pay big.
- The whole-feed ratio is the payout ratio our rankings print for that casino, payout over stake across all its bets. A bucket is only ever compared with its own casino’s whole feed.
- At 120% or more, a feed is display-weighted. It paid out more than was staked by a margin no run of play produces. We treat its ticker as a display the casino curates and read no trend from its cells.
- Below that line, a cell above the whole-feed ratio means that bet size paid back more per dollar than the whole feed that week.
Feeds with no money figures, and why
A feed has no bet sizes here when it shows only payouts, doesn’t link stakes to payouts, may show only a selection of its bets or reports money in units of unknown currency. Each reason is quoted from our snapshot.
- Currency of units unknown1,079,232 rows in window
“CCY and REAL are the feed’s own units, with no established USD, fiat or crypto value.”
- USD feed, rows may be a selection291,521 rows in window
“The CoinCasino snapshot says its captured rows may be a selection (“selection, masked-label concentration and large payout tails prevent casino-wide or person-level claims”), so its money never enters a per-game or per-bucket ratio.”
- Stakes and payouts not fully linked719,520 rows in window
“Most captured settlements have no visible parent bet, so the feed has no complete USD stake total.”
- Payouts only172,609 rows in window
“The feed shows almost only bets that paid out, so stake and payout figures would lean toward wins.”
- Payouts only461,852 rows in window
“The feed never shows a bet that returned nothing, so stake and payout figures would lean toward wins.”
- USD feed, rows may be a selection1,048,661 rows in window
“The Winna snapshot says its captured rows may be a selection (“may be selected or otherwise incomplete”), so its money never enters a per-game or per-bucket ratio.”
- AceBet, CoinCasino, DegenCity, Rakebit, Whale.io and Winna get no bet sizes, bucket shares or payout cells. We still count their bets and check their windows like every other feed.
- Rule: “Money is measured only for USD-comparable feeds whose own snapshot does not describe the captured rows as a selection.”
How we measure crypto casino bet sizes, and what bet sizes can’t tell you
Every rule below is checked at build time. Data that breaks one stops the build instead of printing a number.
Method
- Scope
- The 19 casinos in the current ranking scope. Each capture window is resolved from our database and checked against the committed casino snapshot. Stopped collectors are out of scope.
- Rows
- “Rows in the capture window with a non-null, non-negative USD stake. Percentiles are exact order statistics (offset floor((n - 1) × q)).”
- Stake
- The USD stake each feed shows. Where a feed converts crypto, we keep the casino’s own rate.
- Buckets
- Seven fixed USD ranges from < $0.10 to ≥ $10,000, each including its lower bound. Share of bets is the bucket’s bets over the feed’s bets, and share of stake is the bucket’s stake over the feed’s stake.
- Ladder
- Eight exact percentiles per feed, p10 to p99.9, topped by the biggest bet. Mean ÷ median is the skew. The build checks that the ladder never steps down and that the mean times the bets returns the total stake.
- Bins
- 16 fixed USD ranges from < $0.01 to ≥ $100,000, each about three times as wide as the one below and including its lower bound. The bins sum to the feed’s bets and their shares to 100%, and every bar uses one scale.
- Concentration
- A feed’s top ceil(n × share) bets for shares of 0.1%, 1% and 10%, and their share of its stake. The generator checks each count and that the 1% tier holds more than 1%. The build checks that each tier holds at least as much as the one before.
- By game
- “The 12 games with the most money rows. Percentiles are exact order statistics inside each game.” Titles are merged across casinos only by case, punctuation and spacing, and only where at least 3 feeds list them.
- Payout ÷ stake
- “Same rows as multipliers. payoutToStakePct = 100 × payout_usd / bet_usd, summed inside the bucket.” Buckets under 1,000 bets are withheld.
- Hit rate
- The share of a bucket’s bets with any payout, and the share that returned at least the stake. The build checks that both use the same bets and the same floor as the ratio beside them.
- Whole feed
- The payout ratio beside each casino is our ranking’s figure, payout over stake across all its bets. At 120% or more a feed is display-weighted and we read no trend from its cells. Below that, a cell is compared only with its own casino’s ratio, in percentage points.
- Excluded lane
- BC.Game: 95,166 rows left out before any figure is computed. “BC.Game’s High Roller rows (payloads with a gameInfoId) show only winning settlements. The BC.Game snapshot keeps them out of every total, and so does this page.”
- Comparison
- Casinos sit side by side and are never added together, so there is no cross-casino median, pooled bucket or total stake.
- Windows
- One week per casino: 7-day windows ending Sep 23, 2026, by capture time. The windows overlap but don’t line up exactly.
- Privacy
- No player names, aliases or IDs. Only counts, percentiles and totals.
Limits
- A public feed is a display the casino controls. It can leave bets out, and it is not the casino’s books.
- Payout ÷ stake covers one week of one feed and predicts nothing about the next bet.
- A bucket with a high ratio one week usually rests on a few big payouts. The next week it can land anywhere.
- We placed none of these bets. Our real-money tests are coming soon.
Crypto casino bet sizes sources: 19 feeds, one snapshot
Below are every casino’s data date, capture window, money status and row count, with the checks each figure passed before it went live.
All 19 feeds come from one generated snapshot (scripts/generate-feed-shapes.mjs). Scope rule: “Casinos in the ranking scope: every committed snapshot whose capture window overlaps the freshest window, minus the manual ranking exclusions. Each window is re-resolved from the database and must equal the committed snapshot period.”
What the generator checked for each feed before publishing
- dataAsOf equals the window end
- captured rows = rows in window + excluded lane rows
- no lane exclusion applies
- activity grid cells sum to rows in window
- hour-profile games are ordered by rows
- minute rows sum to rows in window
- currency rows sum to labeled rows
- balance row shares sum to 1
- rows in window = money rows + null-stake rows + negative-stake rows
- money rows = paired rows + null-payout rows + negative-payout rows
- paired rows = multiplier rows + zero-stake paired rows
- stake bucket rows sum to money rows
- stake bucket totals sum to total stake
- stake bucket shares sum to 1
- activity grid stake sums to total stake
- stake percentiles are monotone and at most the max stake
- histogram rows sum to money rows
- largest-0.1% row count matches ceil(n × share)
- largest 0.1% of bets hold at least 0.1% of stake
- largest-1% row count matches ceil(n × share)
- largest 1% of bets hold at least 1% of stake
- largest-10% row count matches ceil(n × share)
- largest 10% of bets hold at least 10% of stake
- concentration shares grow with the share of bets
- stake-by-game percentiles are monotone and the games are ordered by rows
- multiplier query rows match paired positive-stake rows
- multiplier shares are monotone
- multiplier bands sum to multiplier rows
- the 0x band equals the rows that paid nothing
- ladder-by-bucket rows sum to multiplier rows
- top multipliers are ordered
- per-game ladders are monotone
- games meet the row floor and are ordered by rows
- game list length equals min(limit, games at floor)
- return bucket rows sum to multiplier rows
- quietest cell and empty-cell count exclude the shared capture gaps
- silent minutes exclude the collector pauses and count full minutes only
- dataAsOf equals the window end
- captured rows = rows in window + excluded lane rows
- no lane exclusion applies
- activity grid cells sum to rows in window
- hour-profile games are ordered by rows
- minute rows sum to rows in window
- currency rows sum to labeled rows
- balance row shares sum to 1
- quietest cell and empty-cell count exclude the shared capture gaps
- silent minutes exclude the collector pauses and count full minutes only
- dataAsOf equals the window end
- captured rows = rows in window + excluded lane rows
- activity grid cells sum to rows in window
- hour-profile games are ordered by rows
- minute rows sum to rows in window
- currency rows sum to labeled rows
- balance row shares sum to 1
- rows in window = money rows + null-stake rows + negative-stake rows
- money rows = paired rows + null-payout rows + negative-payout rows
- paired rows = multiplier rows + zero-stake paired rows
- stake bucket rows sum to money rows
- stake bucket totals sum to total stake
- stake bucket shares sum to 1
- activity grid stake sums to total stake
- stake percentiles are monotone and at most the max stake
- histogram rows sum to money rows
- largest-0.1% row count matches ceil(n × share)
- largest 0.1% of bets hold at least 0.1% of stake
- largest-1% row count matches ceil(n × share)
- largest 1% of bets hold at least 1% of stake
- largest-10% row count matches ceil(n × share)
- largest 10% of bets hold at least 10% of stake
- concentration shares grow with the share of bets
- stake-by-game percentiles are monotone and the games are ordered by rows
- multiplier query rows match paired positive-stake rows
- multiplier shares are monotone
- multiplier bands sum to multiplier rows
- the 0x band equals the rows that paid nothing
- ladder-by-bucket rows sum to multiplier rows
- top multipliers are ordered
- per-game ladders are monotone
- games meet the row floor and are ordered by rows
- game list length equals min(limit, games at floor)
- return bucket rows sum to multiplier rows
- quietest cell and empty-cell count exclude the shared capture gaps
- silent minutes exclude the collector pauses and count full minutes only
- dataAsOf equals the window end
- captured rows = rows in window + excluded lane rows
- no lane exclusion applies
- activity grid cells sum to rows in window
- hour-profile games are ordered by rows
- minute rows sum to rows in window
- currency rows sum to labeled rows
- balance row shares sum to 1
- rows in window = money rows + null-stake rows + negative-stake rows
- money rows = paired rows + null-payout rows + negative-payout rows
- paired rows = multiplier rows + zero-stake paired rows
- stake bucket rows sum to money rows
- stake bucket totals sum to total stake
- stake bucket shares sum to 1
- activity grid stake sums to total stake
- stake percentiles are monotone and at most the max stake
- histogram rows sum to money rows
- largest-0.1% row count matches ceil(n × share)
- largest 0.1% of bets hold at least 0.1% of stake
- largest-1% row count matches ceil(n × share)
- largest 1% of bets hold at least 1% of stake
- largest-10% row count matches ceil(n × share)
- largest 10% of bets hold at least 10% of stake
- concentration shares grow with the share of bets
- stake-by-game percentiles are monotone and the games are ordered by rows
- multiplier query rows match paired positive-stake rows
- multiplier shares are monotone
- multiplier bands sum to multiplier rows
- the 0x band equals the rows that paid nothing
- ladder-by-bucket rows sum to multiplier rows
- top multipliers are ordered
- per-game ladders are monotone
- games meet the row floor and are ordered by rows
- game list length equals min(limit, games at floor)
- return bucket rows sum to multiplier rows
- quietest cell and empty-cell count exclude the shared capture gaps
- silent minutes exclude the collector pauses and count full minutes only
- dataAsOf equals the window end
- captured rows = rows in window + excluded lane rows
- no lane exclusion applies
- activity grid cells sum to rows in window
- hour-profile games are ordered by rows
- minute rows sum to rows in window
- currency rows sum to labeled rows
- balance row shares sum to 1
- rows in window = money rows + null-stake rows + negative-stake rows
- money rows = paired rows + null-payout rows + negative-payout rows
- paired rows = multiplier rows + zero-stake paired rows
- stake bucket rows sum to money rows
- stake bucket totals sum to total stake
- stake bucket shares sum to 1
- activity grid stake sums to total stake
- stake percentiles are monotone and at most the max stake
- histogram rows sum to money rows
- largest-0.1% row count matches ceil(n × share)
- largest 0.1% of bets hold at least 0.1% of stake
- largest-1% row count matches ceil(n × share)
- largest 1% of bets hold at least 1% of stake
- largest-10% row count matches ceil(n × share)
- largest 10% of bets hold at least 10% of stake
- concentration shares grow with the share of bets
- stake-by-game percentiles are monotone and the games are ordered by rows
- multiplier query rows match paired positive-stake rows
- multiplier shares are monotone
- multiplier bands sum to multiplier rows
- the 0x band equals the rows that paid nothing
- ladder-by-bucket rows sum to multiplier rows
- top multipliers are ordered
- per-game ladders are monotone
- games meet the row floor and are ordered by rows
- game list length equals min(limit, games at floor)
- return bucket rows sum to multiplier rows
- quietest cell and empty-cell count exclude the shared capture gaps
- silent minutes exclude the collector pauses and count full minutes only
- dataAsOf equals the window end
- captured rows = rows in window + excluded lane rows
- no lane exclusion applies
- activity grid cells sum to rows in window
- hour-profile games are ordered by rows
- minute rows sum to rows in window
- currency rows sum to labeled rows
- balance row shares sum to 1
- rows in window = money rows + null-stake rows + negative-stake rows
- money rows = paired rows + null-payout rows + negative-payout rows
- paired rows = multiplier rows + zero-stake paired rows
- stake bucket rows sum to money rows
- stake bucket totals sum to total stake
- stake bucket shares sum to 1
- activity grid stake sums to total stake
- stake percentiles are monotone and at most the max stake
- histogram rows sum to money rows
- largest-0.1% row count matches ceil(n × share)
- largest 0.1% of bets hold at least 0.1% of stake
- largest-1% row count matches ceil(n × share)
- largest 1% of bets hold at least 1% of stake
- largest-10% row count matches ceil(n × share)
- largest 10% of bets hold at least 10% of stake
- concentration shares grow with the share of bets
- stake-by-game percentiles are monotone and the games are ordered by rows
- multiplier query rows match paired positive-stake rows
- multiplier shares are monotone
- multiplier bands sum to multiplier rows
- the 0x band equals the rows that paid nothing
- ladder-by-bucket rows sum to multiplier rows
- top multipliers are ordered
- per-game ladders are monotone
- games meet the row floor and are ordered by rows
- game list length equals min(limit, games at floor)
- return bucket rows sum to multiplier rows
- quietest cell and empty-cell count exclude the shared capture gaps
- silent minutes exclude the collector pauses and count full minutes only
- dataAsOf equals the window end
- captured rows = rows in window + excluded lane rows
- no lane exclusion applies
- activity grid cells sum to rows in window
- hour-profile games are ordered by rows
- minute rows sum to rows in window
- currency rows sum to labeled rows
- balance row shares sum to 1
- quietest cell and empty-cell count exclude the shared capture gaps
- silent minutes exclude the collector pauses and count full minutes only
- dataAsOf equals the window end
- captured rows = rows in window + excluded lane rows
- no lane exclusion applies
- activity grid cells sum to rows in window
- hour-profile games are ordered by rows
- minute rows sum to rows in window
- currency rows sum to labeled rows
- balance row shares sum to 1
- quietest cell and empty-cell count exclude the shared capture gaps
- silent minutes exclude the collector pauses and count full minutes only
- dataAsOf equals the window end
- captured rows = rows in window + excluded lane rows
- no lane exclusion applies
- activity grid cells sum to rows in window
- hour-profile games are ordered by rows
- minute rows sum to rows in window
- currency rows sum to labeled rows
- balance row shares sum to 1
- rows in window = money rows + null-stake rows + negative-stake rows
- money rows = paired rows + null-payout rows + negative-payout rows
- paired rows = multiplier rows + zero-stake paired rows
- stake bucket rows sum to money rows
- stake bucket totals sum to total stake
- stake bucket shares sum to 1
- activity grid stake sums to total stake
- stake percentiles are monotone and at most the max stake
- histogram rows sum to money rows
- largest-0.1% row count matches ceil(n × share)
- largest 0.1% of bets hold at least 0.1% of stake
- largest-1% row count matches ceil(n × share)
- largest 1% of bets hold at least 1% of stake
- largest-10% row count matches ceil(n × share)
- largest 10% of bets hold at least 10% of stake
- concentration shares grow with the share of bets
- stake-by-game percentiles are monotone and the games are ordered by rows
- multiplier query rows match paired positive-stake rows
- multiplier shares are monotone
- multiplier bands sum to multiplier rows
- the 0x band equals the rows that paid nothing
- ladder-by-bucket rows sum to multiplier rows
- top multipliers are ordered
- per-game ladders are monotone
- games meet the row floor and are ordered by rows
- game list length equals min(limit, games at floor)
- return bucket rows sum to multiplier rows
- quietest cell and empty-cell count exclude the shared capture gaps
- silent minutes exclude the collector pauses and count full minutes only
- dataAsOf equals the window end
- captured rows = rows in window + excluded lane rows
- no lane exclusion applies
- activity grid cells sum to rows in window
- hour-profile games are ordered by rows
- minute rows sum to rows in window
- currency rows sum to labeled rows
- balance row shares sum to 1
- rows in window = money rows + null-stake rows + negative-stake rows
- money rows = paired rows + null-payout rows + negative-payout rows
- paired rows = multiplier rows + zero-stake paired rows
- stake bucket rows sum to money rows
- stake bucket totals sum to total stake
- stake bucket shares sum to 1
- activity grid stake sums to total stake
- stake percentiles are monotone and at most the max stake
- histogram rows sum to money rows
- largest-0.1% row count matches ceil(n × share)
- largest 0.1% of bets hold at least 0.1% of stake
- largest-1% row count matches ceil(n × share)
- largest 1% of bets hold at least 1% of stake
- largest-10% row count matches ceil(n × share)
- largest 10% of bets hold at least 10% of stake
- concentration shares grow with the share of bets
- stake-by-game percentiles are monotone and the games are ordered by rows
- multiplier query rows match paired positive-stake rows
- multiplier shares are monotone
- multiplier bands sum to multiplier rows
- the 0x band equals the rows that paid nothing
- ladder-by-bucket rows sum to multiplier rows
- top multipliers are ordered
- per-game ladders are monotone
- games meet the row floor and are ordered by rows
- game list length equals min(limit, games at floor)
- return bucket rows sum to multiplier rows
- quietest cell and empty-cell count exclude the shared capture gaps
- silent minutes exclude the collector pauses and count full minutes only
- dataAsOf equals the window end
- captured rows = rows in window + excluded lane rows
- no lane exclusion applies
- activity grid cells sum to rows in window
- hour-profile games are ordered by rows
- minute rows sum to rows in window
- currency rows sum to labeled rows
- balance row shares sum to 1
- rows in window = money rows + null-stake rows + negative-stake rows
- money rows = paired rows + null-payout rows + negative-payout rows
- paired rows = multiplier rows + zero-stake paired rows
- stake bucket rows sum to money rows
- stake bucket totals sum to total stake
- stake bucket shares sum to 1
- activity grid stake sums to total stake
- stake percentiles are monotone and at most the max stake
- histogram rows sum to money rows
- largest-0.1% row count matches ceil(n × share)
- largest 0.1% of bets hold at least 0.1% of stake
- largest-1% row count matches ceil(n × share)
- largest 1% of bets hold at least 1% of stake
- largest-10% row count matches ceil(n × share)
- largest 10% of bets hold at least 10% of stake
- concentration shares grow with the share of bets
- stake-by-game percentiles are monotone and the games are ordered by rows
- multiplier query rows match paired positive-stake rows
- multiplier shares are monotone
- multiplier bands sum to multiplier rows
- the 0x band equals the rows that paid nothing
- ladder-by-bucket rows sum to multiplier rows
- top multipliers are ordered
- per-game ladders are monotone
- games meet the row floor and are ordered by rows
- game list length equals min(limit, games at floor)
- return bucket rows sum to multiplier rows
- quietest cell and empty-cell count exclude the shared capture gaps
- silent minutes exclude the collector pauses and count full minutes only
- dataAsOf equals the window end
- captured rows = rows in window + excluded lane rows
- no lane exclusion applies
- activity grid cells sum to rows in window
- hour-profile games are ordered by rows
- minute rows sum to rows in window
- currency rows sum to labeled rows
- balance row shares sum to 1
- rows in window = money rows + null-stake rows + negative-stake rows
- money rows = paired rows + null-payout rows + negative-payout rows
- paired rows = multiplier rows + zero-stake paired rows
- stake bucket rows sum to money rows
- stake bucket totals sum to total stake
- stake bucket shares sum to 1
- activity grid stake sums to total stake
- stake percentiles are monotone and at most the max stake
- histogram rows sum to money rows
- largest-0.1% row count matches ceil(n × share)
- largest 0.1% of bets hold at least 0.1% of stake
- largest-1% row count matches ceil(n × share)
- largest 1% of bets hold at least 1% of stake
- largest-10% row count matches ceil(n × share)
- largest 10% of bets hold at least 10% of stake
- concentration shares grow with the share of bets
- stake-by-game percentiles are monotone and the games are ordered by rows
- multiplier query rows match paired positive-stake rows
- multiplier shares are monotone
- multiplier bands sum to multiplier rows
- the 0x band equals the rows that paid nothing
- ladder-by-bucket rows sum to multiplier rows
- top multipliers are ordered
- per-game ladders are monotone
- games meet the row floor and are ordered by rows
- game list length equals min(limit, games at floor)
- return bucket rows sum to multiplier rows
- quietest cell and empty-cell count exclude the shared capture gaps
- silent minutes exclude the collector pauses and count full minutes only
- dataAsOf equals the window end
- captured rows = rows in window + excluded lane rows
- no lane exclusion applies
- activity grid cells sum to rows in window
- hour-profile games are ordered by rows
- minute rows sum to rows in window
- currency rows sum to labeled rows
- balance row shares sum to 1
- quietest cell and empty-cell count exclude the shared capture gaps
- silent minutes exclude the collector pauses and count full minutes only
- dataAsOf equals the window end
- captured rows = rows in window + excluded lane rows
- no lane exclusion applies
- activity grid cells sum to rows in window
- hour-profile games are ordered by rows
- minute rows sum to rows in window
- currency rows sum to labeled rows
- balance row shares sum to 1
- rows in window = money rows + null-stake rows + negative-stake rows
- money rows = paired rows + null-payout rows + negative-payout rows
- paired rows = multiplier rows + zero-stake paired rows
- stake bucket rows sum to money rows
- stake bucket totals sum to total stake
- stake bucket shares sum to 1
- activity grid stake sums to total stake
- stake percentiles are monotone and at most the max stake
- histogram rows sum to money rows
- largest-0.1% row count matches ceil(n × share)
- largest 0.1% of bets hold at least 0.1% of stake
- largest-1% row count matches ceil(n × share)
- largest 1% of bets hold at least 1% of stake
- largest-10% row count matches ceil(n × share)
- largest 10% of bets hold at least 10% of stake
- concentration shares grow with the share of bets
- stake-by-game percentiles are monotone and the games are ordered by rows
- multiplier query rows match paired positive-stake rows
- multiplier shares are monotone
- multiplier bands sum to multiplier rows
- the 0x band equals the rows that paid nothing
- ladder-by-bucket rows sum to multiplier rows
- top multipliers are ordered
- per-game ladders are monotone
- games meet the row floor and are ordered by rows
- game list length equals min(limit, games at floor)
- return bucket rows sum to multiplier rows
- quietest cell and empty-cell count exclude the shared capture gaps
- silent minutes exclude the collector pauses and count full minutes only
- dataAsOf equals the window end
- captured rows = rows in window + excluded lane rows
- no lane exclusion applies
- activity grid cells sum to rows in window
- hour-profile games are ordered by rows
- minute rows sum to rows in window
- currency rows sum to labeled rows
- balance row shares sum to 1
- rows in window = money rows + null-stake rows + negative-stake rows
- money rows = paired rows + null-payout rows + negative-payout rows
- paired rows = multiplier rows + zero-stake paired rows
- stake bucket rows sum to money rows
- stake bucket totals sum to total stake
- stake bucket shares sum to 1
- activity grid stake sums to total stake
- stake percentiles are monotone and at most the max stake
- histogram rows sum to money rows
- largest-0.1% row count matches ceil(n × share)
- largest 0.1% of bets hold at least 0.1% of stake
- largest-1% row count matches ceil(n × share)
- largest 1% of bets hold at least 1% of stake
- largest-10% row count matches ceil(n × share)
- largest 10% of bets hold at least 10% of stake
- concentration shares grow with the share of bets
- stake-by-game percentiles are monotone and the games are ordered by rows
- multiplier query rows match paired positive-stake rows
- multiplier shares are monotone
- multiplier bands sum to multiplier rows
- the 0x band equals the rows that paid nothing
- ladder-by-bucket rows sum to multiplier rows
- top multipliers are ordered
- per-game ladders are monotone
- games meet the row floor and are ordered by rows
- game list length equals min(limit, games at floor)
- return bucket rows sum to multiplier rows
- quietest cell and empty-cell count exclude the shared capture gaps
- silent minutes exclude the collector pauses and count full minutes only
- dataAsOf equals the window end
- captured rows = rows in window + excluded lane rows
- no lane exclusion applies
- activity grid cells sum to rows in window
- hour-profile games are ordered by rows
- minute rows sum to rows in window
- currency rows sum to labeled rows
- balance row shares sum to 1
- rows in window = money rows + null-stake rows + negative-stake rows
- money rows = paired rows + null-payout rows + negative-payout rows
- paired rows = multiplier rows + zero-stake paired rows
- stake bucket rows sum to money rows
- stake bucket totals sum to total stake
- stake bucket shares sum to 1
- activity grid stake sums to total stake
- stake percentiles are monotone and at most the max stake
- histogram rows sum to money rows
- largest-0.1% row count matches ceil(n × share)
- largest 0.1% of bets hold at least 0.1% of stake
- largest-1% row count matches ceil(n × share)
- largest 1% of bets hold at least 1% of stake
- largest-10% row count matches ceil(n × share)
- largest 10% of bets hold at least 10% of stake
- concentration shares grow with the share of bets
- stake-by-game percentiles are monotone and the games are ordered by rows
- multiplier query rows match paired positive-stake rows
- multiplier shares are monotone
- multiplier bands sum to multiplier rows
- the 0x band equals the rows that paid nothing
- ladder-by-bucket rows sum to multiplier rows
- top multipliers are ordered
- per-game ladders are monotone
- games meet the row floor and are ordered by rows
- game list length equals min(limit, games at floor)
- return bucket rows sum to multiplier rows
- quietest cell and empty-cell count exclude the shared capture gaps
- silent minutes exclude the collector pauses and count full minutes only
- dataAsOf equals the window end
- captured rows = rows in window + excluded lane rows
- no lane exclusion applies
- activity grid cells sum to rows in window
- hour-profile games are ordered by rows
- minute rows sum to rows in window
- currency rows sum to labeled rows
- balance row shares sum to 1
- rows in window = money rows + null-stake rows + negative-stake rows
- money rows = paired rows + null-payout rows + negative-payout rows
- paired rows = multiplier rows + zero-stake paired rows
- stake bucket rows sum to money rows
- stake bucket totals sum to total stake
- stake bucket shares sum to 1
- activity grid stake sums to total stake
- stake percentiles are monotone and at most the max stake
- histogram rows sum to money rows
- largest-0.1% row count matches ceil(n × share)
- largest 0.1% of bets hold at least 0.1% of stake
- largest-1% row count matches ceil(n × share)
- largest 1% of bets hold at least 1% of stake
- largest-10% row count matches ceil(n × share)
- largest 10% of bets hold at least 10% of stake
- concentration shares grow with the share of bets
- stake-by-game percentiles are monotone and the games are ordered by rows
- multiplier query rows match paired positive-stake rows
- multiplier shares are monotone
- multiplier bands sum to multiplier rows
- the 0x band equals the rows that paid nothing
- ladder-by-bucket rows sum to multiplier rows
- top multipliers are ordered
- per-game ladders are monotone
- games meet the row floor and are ordered by rows
- game list length equals min(limit, games at floor)
- return bucket rows sum to multiplier rows
- quietest cell and empty-cell count exclude the shared capture gaps
- silent minutes exclude the collector pauses and count full minutes only
- dataAsOf equals the window end
- captured rows = rows in window + excluded lane rows
- no lane exclusion applies
- activity grid cells sum to rows in window
- hour-profile games are ordered by rows
- minute rows sum to rows in window
- currency rows sum to labeled rows
- balance row shares sum to 1
- quietest cell and empty-cell count exclude the shared capture gaps
- silent minutes exclude the collector pauses and count full minutes only
- dataAsOf equals the window end
- captured rows = rows in window + excluded lane rows
- no lane exclusion applies
- activity grid cells sum to rows in window
- hour-profile games are ordered by rows
- minute rows sum to rows in window
- currency rows sum to labeled rows
- balance row shares sum to 1
- quietest cell and empty-cell count exclude the shared capture gaps
- silent minutes exclude the collector pauses and count full minutes only
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